Denizens

There are four prevalent races living the skies, though many others exist scattered across the spires. Ask your GM if you want to play a non-standard race, and come up with both the benefits and detriments to this choice."Abrupt Arival""In rare circumstance, a small hateful, wretched creature with long ears, bright shiny eyes and a gingersnap like a whip crack will appear and deposit a strange PC from far off lands and dimensions. This creature is a gnome of terrifying wizardry and power, and one of several GM tools that can be used as an initial Deus Ex Machina. His reasons are simple: boredom and mischievous entertainment."

Avoral
Making their aeries upon the tallest peaks in HighSky, these hollow-boned bird-people stand 7 feet tall with small hands at their wings’ midpoint, allowing them to do nearly anything human hands can do. Their sharp beaks and claws make them terrifying foes on the ground or in the air where they are more comfortable.

Human
Spread out across the spires are pockets of humanity. Ambitious, creative, both heroic and villainous, humans have a knack for working toward common goals in inventive ways that has let them grow and claim dominion of the majority of the skies.

Medua
Recently arrived in the Skies sometime during the last Age of Storms, the jellyfish-squid-like creatures are immediately recognizable by their heavy robes which cover their entire form. Nearly perfectly silent, they communicate through limited psychic communication. They are incredibly curious and make for excellent craftsmen and tinkers, using their many tentacles to manipulate and build in ways the other races cannot.

Ursa
Native to the sky of Sal to the far south, these sentient bears generally keep to themselves and their home territories. It was only when humans came to their lands that they began setting out to explore and make a name for themselves and their culture.